Ghost in the Machine:
Performance Practice in Electronic music
Victoria University
Wellington, New Zealand
1–3 July 2004
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Keynote
- John Cousins
The Ghost in the Machine
Refereed Papers
- Warren Burt
Picking up the threads of a history more extensive than previously known: Percy Grainger’s work with music technology - Andrew R Brown & Greg Jenkins
The Interactive Dynamic Stochastic Synthesizer - Tim Opie
Granular Synthesis: Conception and Continuity - Dave Burraston & Ernest Edmonds
Global Dynamics Approach to Generative Music Experiments with One Dimensional Cellular Automata - Lindsay Vickery
Interactive control of higher order musical structures - David Hirst
Fission Or Fusion: Analysing The Acousmatic Reaction - Greg Schiemer, Stephen Ingham, John Scott, Aaron Hull, Damien Lock, Didier Balez, Gareth Jenkins, Ian Burnett, Guillaume Potard & Mark O’Dwyer
Configurable Hemisphere Environment for Spatialised Sound - Jim Barbour
Exploration of the Height Dimension in Audio Reproduction - Greg Schiemer & Mark Havryliv
Wearable Firmware: the singing jacket - Rene Wooller
Developing a software meta-instrument for live electronic dance music - Caleb Stuart
The Object of Performance: Performativity in Contemporary Japanese ‘Onkyo’ Music
Non-refereed Papers
- Robin Maconie
Performance Theory and Practice in Stockhausen’s Kontakte - Ivan Zavada
Quadraloop: real-time audio looping software - Lydia Ayers & Andrew Horner
Synthesis of Chinese Dizi Ornaments
Artist Talks
- Miriama Young
Titlipur - David Sanders
Song of the Kokako - Ryan Cockburn
- Colin Hemmingsen & Leigh Jackson
- Alejandro Iglesias Rossi
An experience of synergy of Latin American indigenous instruments and electronic live media
Studio Report
- Lissa Meridan
The ArMiDillo