Generate + Test
12–14 July 2005
Queensland University of Technology
Brisbane, Australia
Download full proceedings [zipped PDFs, 8MB]
Keynotes
- Katharine Neil
Adaptive audio in games - Ross Bencina
The AudioMulch Process – Software Development in Musical Practice
Invited Speaker
- Paul Doornbusch
Generate and test
Refereed Papers
- Lydia Ayers & Andrew Horner
Synthesising Music in Csound with a Javanese Gong Ageng - Jim Barbour
Delivering Spatial Audio - Andrew R. Brown
Generative Music in Live Performance - Dave Burraston
Composition at the Edge of Chaos - Warren Burt
Long Distance Composing for Computer Controlled Microtonal Acoustic Instruments - Steven Campbell
PLaY+SPaCE: An Ultrasonic Gestural MIDI Controller - Navin Doloswala
Viewing electronic music arts funding through the lens of emergent networks: Policy implications - Robert W. Esler
Performing Algorithmic Computer Music - Angelo Fraietta
Porting Max Patches to the Smart Controller - Luke Harrald
Fight or Flight: Towards the modelling of emergent ensemble dy-namics - Barry Hill
Breaking Down The Breakdown - David Hirst
Developing an Interactive Study Score for the Analysis of Electro-acoustic Music - Steven R. Livingstone, Ralf Muhlberger and Andrew R. Brown
Playing with Affect: Music Performance with Awareness of Score and Audience - Peter Mcilwain and Jon McCormack
Design Issues in Musical Composition Networks - Timothy Opie
Amplitude Analysis in Musical Composition - Garth Paine and Ian Stevenson
The Thummer™ Mapping Project – ThuMP - Mark Pedersen and Ralf Muhlberger
Invisible Territory: Sonifying the game of G - Alistair Riddell
HyperSense Complex: An Interactive Ensemble - Greg Schiemer and Mark Havryliv
Pocket gamelan: An Extensible set of microtonal instruments - Stefania Serafin
Russolo’s Intonarumori: acoustical description and real-time simulation using physical models - Robert Shelton
Bias, Reuse and Interface Representation - Francis Soddell & Jacques Soddell
Of Lindenmayer systems, Fungi and Music - Andrew Sorensen
Impromptu: An interactive programming environment for composition and performance - Ian Stevenson
Design Issues for New Performance Systems
Artist Talks, Studio Reports, Posters and Workshops
- Navin Doloswala
New Sources & New Sounds – Vertical limits: altitude, buildings, the air & the sky - Robert Esler
Innovations in percussion and technology - Stephen Gard
carriers: an archaeology of the airwaves - Rene Wooller, Richie Allen, Matt Petoe, Andrew Strelnikov and Brendan Wright
Jam Experiment Dance Interact – Towards a Participatory Electronic Dance Music Environment - John Coulter, Paul Draper & Matthew Hitchcock
Intermedia, Music Education and Research Design (IMERSD): Studio Report - Christian Haines
Electronic Music Unit (EMU) – Studio Report - Lawrence Harvey
Spatial Information Architecture Laboratory (SIAL) Sound Studios, RMIT university - Peter Mcilwain
Report from Monash University - Garth Paine and Ian Stevenson
UWS Electronic Arts Studio Report - Rolf Nordahl and Stefania Serafin
Medialogy and interactive sound design - Rodney Berry, Mao Makino, Naoto Hikawa and Naomi Inoue
Using a 3D Modeling Package as a Synth Controller - Angelo Fraietta
Mini CV Controller - Anna Gerber
A framework for computer-assisted composition of adaptive music - Frank Millward
IS IT NOW YET? - Jim Plamondon
Isomorphism: The Simple Elegance of Music - Andrew Sorensen
Impromptu - Jeremy Yuille
Working inside the system - Ross Bencina
AudioMulch Interactive Music Studio Clinic - Steve Dillon
The worlds first Networked Improvisational Musical Environment (NIME) for children